Location: Remote PST Duration: 6+ mts MOCAP Character Animator to help with art production efforts. This is a 6-month contractual position with the potential for extension based on performance. As an overview, this work includes motion capture data processing, skeletal retargeting, data clean-up, data refinement, and hand keyframing of transitions, hands, and facial expressions. The ideal candidate will have a background in creating animation for game engines (Unity preferred) and be efficient at working independently and remotely.Responsibilities:Assist with motion capture shoots using Xsens / Faceware tools set.Clean up, retarget, loop, optimize, and embellish realistic skeletal motion capture data.Connect state machines, configure assets, and tune transitions.Animate facial expressions and work with modelers to refine blend shape systems.Develop tools for the art team to optimize workflows. Qualifications:Minimum 3 years of production experience as a Motion Capture Animator.Python, C#, or similar scripting familiarity. (Provide examples in portfolio).Experience developing in the Unity game engine. (Character animation). Experience setting up/working with animation state machines.Mastery of MotionBuilder / Maya animation workflows.Xsens / face, hand capture, or comparable mocap systems.Experience with facial animation.Strong understanding of game engine animation pipelines. Ability to quickly ramp up and learn new tools/software.Strong ability to set realistic time estimates and deliver accordingly.Clear communication skills with the ability to document procedures.Passionate about video games/simulation and the animation industry.